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Raycasting Game Development with JavaScript SDL & C
Разное | Автор: LeeAndro | Добавлено: 15-09-2020, 18:57 | Просмотров (7) | Комментариев (0) | Жалоба |
Raycasting Game Development with JavaScript SDL & C
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 11.8 GB | Duration: 18 section | 84 lectures | (15h 51m)

Do you know already how to code and would like to learn the basics of how the C programming language works?


What you'll learn

C

Raycasting Techniques

SDL

Trigonometry

3D Projection

Requirements

Understand the basics of coding (variables, conditionals, loops, and functions)

Description

Do you want to learn the theory behind the technique that made possible to create games like Wolfenstein 3D?

Ray casting is a very simple but elegant solution that allows us to create a mock 3D projection scene based on a very simple 2D representation of the world.

In this course you will:

Learn the mathematics behind ray casting.

Exercise your trigonometry thinking about angles, triangles, and geometry used in games.

Understand how rays will be translated into walls in our game scene.

Understand the math behind ray casting with a quick 2D jаvascript prototype.

Create a simple 2D map with a moving player using C and SDL.

Texture walls and render your 3D scene.

You will learn all the fundamental concepts to create your basic ray casting scene, and all the tools to expand it to your taste.

If this sounds interesting... then you're in the right place.

Join us now.

Who this course is for:

Bner programmers interested in learning about the mathematics of ray casting

Curious programmers who want to learn how Wolfenstein 3D worked with ray casting and projections

Programmers curious about learning the C programming language



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